RoboBoom
Boston Dynamics· March 18, 2026· 32:04

Form & Function of Enterprise Humanoid Design | Boston Dynamics Tech Talk | Atlas

Chris Thorn, Atlas hardware team lead at Boston Dynamics, discusses the new Atlas design with industrial designers Aaron Abroff and James Kucera at Boston Dynamics.

In this talk

  1. 3:47

    Design for the job

    Abroff says Spot’s design started with making an unfamiliar robot work as a product, with protective cladding and room for customer equipment. Stretch was shaped for warehouses, while Atlas is designed for manufacturing tasks that call for humanlike capabilities without copying human proportions.

  2. 6:23

    Modularity and continuous operation

    Kucera describes design priorities including round-the-clock uptime, broad joint movement, durability, and quick repairs. Atlas uses two batteries so it can replace one while continuing to operate. Shared actuators and interchangeable limbs simplify production, maintenance, and future redesigns.

  3. 11:47

    Cooling, clearance, and movement

    The team chose passive cooling to avoid fans on the actuators, shaping visible fins to move air behind the robot’s padding. Safety clearances influenced the robot’s height and width, while offset arms and legs help reduce pinch risks and preserve movement. Camera placement and range of motion also shape the body so Atlas can see its surroundings and reach work areas.

  4. 23:44

    A head built for people and perception

    The product head replaces the prototype’s rounder look with light rings that can support interaction without giving Atlas a literal face. Neck movement helps the cameras see the feet and reach overhead areas. Kucera says the head must combine desktop-level computing with waterproofing and the ability to withstand falls.

  5. 30:10

    Iterating toward field use

    Thorn notes that robots fall frequently during lab development, so the head must be robust without becoming too heavy, costly, or complicated. The team is weighing repair time against durability requirements. Modular construction and staged hardware updates let behavior development proceed while subsystems continue to improve.

Briefs summarise talks and interviews; timestamps open the video at that moment. Claims in a talk are the speaker's own.

More talks