RoboBoom
The Humanoid Hub· October 29, 2026· 22:03

Designing the World’s Most Interactive Humanoid | Do Park, Lightberry

Do Park of Lightberry explains how the company designs Lumi for emotionally engaging human interaction at The Humanoid Hub.

In this talk

  1. 0:46

    Why Lightberry built Lumi

    Lightberry draws on films and games to understand what makes robots feel lovable and believable. The company began with autonomy software, then added sensors, but found that interactions felt bolted on when the hardware was not designed for them. Lumi uses Unitree's G1 as its locomotion base, with a platform shaped around interaction.

  2. 3:14

    Three parts of emotional connection

    Do Park describes appeal, believability, and relatability as the pillars of a strong interaction. Appeal draws someone in; believability makes the robot seem like a character with a life of its own; relatability gives people a reason to return. Pixar's Carl and Ellie from Up show how shapes and props can suggest personality before a character speaks.

  3. 7:03

    Build a character, not just a voice

    Appeal can earn an initial conversation, but motion and personality help keep it going. Lightberry designed Rosie around her motivations, fears, and preferences, then aligned her movement with her character. When asked about a favorite show, Rosie named The Midnight Gospel and gave a personal-sounding explanation, reflecting the background the team had written for her.

  4. 11:02

    Make the robot feel attentive

    Lightberry wants robots to show that they notice and care about the person interacting with them. Lumi's eyes also serve as cameras, and the team prioritizes responsiveness, concise speech, and face tracking. Do Park says memory and context let the robot recognize returning visitors and shape later interactions.

  5. 14:46

    Deployment, expression, and safety

    In Q&A, Do Park said Lightberry aims for an intentionally robotic look to avoid the uncanny valley, while exploring LED eye effects such as blinking and color changes. Early applications include conference entertainment and greeting visitors in buildings, with customizable characters for different deployments. The team also uses spoken cues about low battery or learning to walk to help people keep a safe distance.

Briefs summarise talks and interviews; timestamps open the video at that moment. Claims in a talk are the speaker's own.

More talks