RoboBoom
XPENG· February 3, 2026· 5:39

How was IRON designed?

An XPENG presenter discusses how the company designed its next-generation Iron humanoid to balance human-like movement and appearance with engineering constraints.

In this talk

  1. 0:12

    Designing a human-like framework

    The team aimed to make Iron feel human in its appearance, movement, and posture, while resolving the competing demands of engineering and design. They began by studying human anatomy and turning it into a framework for the robot’s skeleton, including joint placement and linkage geometry.

  2. 1:21

    Using biomechanics for natural motion

    The team used human movement data to set the relationships among the waist, pelvis, and hips. This helped motions such as pelvic lifts and hip shifts look smoother and less mechanical.

  3. 1:53

    Building muscle-like joints

    After testing sponge and silicone, the designers took inspiration from a flexible lattice toy. They developed different lattice patterns and materials for each joint, using the knee as an example of how compressed material can move into an open gap to preserve a smooth leg shape.

  4. 3:13

    Shaping the body around actuators

    The team designed Iron’s body proportions to follow human forms, including a hip curve informed by the golden ratio. Custom smaller, lighter actuators helped preserve that contour where conventional actuators were too bulky.

  5. 4:04

    Making skin part of the motion

    Iron’s knit skin uses different structures for different functional areas and moves with the layers beneath it. The team sees the skin as part of a unified system that brings structure, motion, and visual expression together.

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