Toward Agile and Generalizable Humanoid Interaction Skills from Human Videos - 0227 Yinhuai Wang
Yinhuai Wang, a second-year PhD student at HKU supervised by Professor Ping Tan, presents HumanX, a method for learning humanoid interaction skills from human videos at the Robot Perception and Learning Lab.
In this talk
- 1:20
From motion imitation to interaction
Wang distinguishes local motion imitation from interacting with objects in dynamic settings. Teleoperation-based data collection and task-specific rewards can support interaction, but he says they have limits in robustness and generality. HumanX builds on interaction imitation, learning from both human and object behavior.
- 9:36
Turning human videos into interaction data
HumanX’s XGen pipeline converts human videos into humanoid interaction trajectories without explicitly modeling human-object interaction data. It uses tools such as GM and GMR to estimate and retarget motion, then derives object trajectories from an object mesh and hand-object anchor configuration. The pipeline adjusts contact stages and simulates non-contact motion, such as a flying ball.
- 23:37
Training one policy for varied interactions
X-Mimic first trains a teacher using privileged information, then distills it into a student policy for real-world deployment at 100 Hz. Its shared imitation reward includes body motion, object motion, human-object relative motion, and contact. Wang describes disturbed object initialization, interaction-based early termination, and data augmentation as ways to improve generalization.
- 31:49
Testing generalization in simulation and the real world
Simulation tasks include basketball catch-and-shoot, badminton hitting, and cargo pickup. Wang reports that the method outperformed SkillMimic, OmniRetarget, and HDMI in the presented comparisons, and that skills learned from a single video generalized across different basket positions, shuttlecock positions, and cargo locations. Real-world demonstrations include basketball, repeated football kicks, cargo pickup, and responses to a person’s actions; continuous interaction requires motion-capture sensing, while proprioception alone loses track when contact ends.
Briefs summarise talks and interviews; timestamps open the video at that moment. Claims in a talk are the speaker's own.