RoboBoom
CMU Robotics Institute· February 14, 2026· 1:07:13

RI Seminar: Jitendra Malik : Robot Learning, With Inspiration From Child Development

Jitendra Malik, professor of EECS at UC Berkeley and vice president and distinguished scientist at Amazon, discusses robot learning and dexterous manipulation at a CMU Robotics Institute seminar introduced by Shubham.

In this talk

  1. 2:19

    Navigation and locomotion are advancing

    Malik frames robotics as connecting perception to action and surveys navigation and locomotion. In Project GOAT, robots learn to find requested objects in unfamiliar homes while building semantic maps; he says a modular system trained across about 200 homes generalized better than fully end-to-end policies. He also describes humanoids walking outdoors, including on San Francisco’s Bradford Street, which has a 41% slope.

  2. 13:09

    Manipulation needs planning, motion, and force

    Malik argues that reliable manipulation remains unsolved, despite progress in language and vision. He says robotics requires reasoning at three levels: task goals, movement through space and time, and contact forces. Language models can help with plans such as making an omelette, but they do not provide the detailed trajectories and force control needed to crack eggs or handle objects.

  3. 26:13

    Training data has different tradeoffs

    Malik compares teleoperation, human video, and simulation as ways to train robots. Teleoperation captures robot state but can be slow and limited to the settings where data is collected; human video offers more varied examples but lacks contact forces and requires adapting human motion to robot bodies. Simulation has helped locomotion, while manipulation is harder because its rewards are difficult to specify.

  4. 38:13

    Use development as a model for learning

    Drawing on Alan Turing and child development research, Malik proposes combining observation with practice in the robot’s own body. He describes VideoMimic, which converts human movement videos into 3D scenes, trains humanoid locomotion in simulation, and transfers the resulting policy to the real robot. He suggests a similar path for manipulation: reconstruct hand and object motion from video, then train in simulation.

  5. 47:33

    Dexterity depends on hands and touch

    Malik says manipulation datasets need 3D or 4D records of hands interacting with objects, and notes that reconstructing these trajectories from video remains a work in progress. He advocates multifingered hands and tactile sensors, reporting that object rotation performed better when vision and touch were combined than with either alone. He concludes that teams should build reliable, generalizable basic skills that can later be composed into larger tasks.

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