Host and robotics analysts Scott Walter, Devang Adhyaru of the Humanoid Hub, Gustav, and Merdad examine 1X Technologies’ Neo hand and its mechanical design, demonstrations, and remaining uncertainties.
Scott estimates the hand may use around 40 tendons, while the panel discusses how paired tendons can share actuators. They focus on Bowden tubes, whose square-profile sheaths may resist compression better than round ones. That could help route tendons through the wrist, though the bends may add friction, wear, and control challenges.
The panel tries to reconcile 1X’s 25-degree-of-freedom claim with the visible wrist and finger mechanisms. One estimate is 22 tendons paired across 11 actuators, though the group notes that counting tendons is different from counting independently controlled motion. They also discuss whether active extension could reduce unwanted coupling between finger movements.
The analysts praise the hand’s compact human-like form and integrated covering, while pointing out a tear near a likely pinch point in a grape-handling clip. They question whether the glove affects tactile sensing and how the moving Bowden tubes will behave inside the arm enclosure. The stated two-million-cycle figure is discussed as a result likely measured under ordinary loads, not maximum force.
The panel cites 45 newtons of force per finger and demos involving a zipper, Duplo blocks, grapes, and connecting a cable. They argue that polished clips cannot establish reliability in real use, and that useful demonstrations should engage all fingers and human tools. Scott says a Rubik’s Cube would put the hand in the class of the Shadow Hand demo he considers a benchmark.
Panelists say it is difficult to judge humanoid companies before longer-term tests, though investors may accept that uncertainty to seek earlier returns. Devang points to companies with other robots that can generate revenue while humanoids develop. The closing views describe 1X’s hand as a notable design, but say sensing, cost, and evidence from live operation still need work.
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