RoboBoom
GRASP Lab· November 30, 2023· 1:05:26

Fall 2023 GRASP SFI - Xiaolong Wang, University of California San Diego

Xiaolong Wang, robotics and vision researcher at the University of California San Diego, presents his group’s work on generalization for robotics at the Fall 2023 GRASP SFI.

In this talk

  1. 0:04

    Why robot skills need broader generalization

    Wang argues that data driven learning has made progress in recognition and language, but robot learning still often centers on simple pick and place with parallel grippers. More demanding skills, such as using tools, reorienting objects in the hand, and throwing and catching, require 3D geometry and contact reasoning. His goal is to train strategies that work across different objects.

  2. 7:35

    Learning in-hand rotation through touch

    Wang describes a simulated training setup for an Allegro Hand fitted with 16 inexpensive force-sensitive resistors. The policy uses binary touch readings, recent actions, and joint information to rotate objects; training across multiple shapes makes touch more useful than training on a single object. In real-world demonstrations, the approach handles an unseen prop dock and rotates a real tomato without squeezing it too hard.

  3. 23:01

    Transferring dynamic skills from simulation

    Wang extends sim-to-real learning to two-hand throwing and catching, using soft objects such as sandbags because rigid objects and hands are difficult to match in these motions. He also describes robot manipulation guided by language and 3D scene representations that combine rendered features from stable diffusion with scene geometry. Demonstrations include turning a faucet, opening a microwave, and moving a teapot, though he says the grasping component is limited and staged.

  4. 32:19

    Building 3D representations for mobile robots and vision

    For mobile manipulation, Wang describes a generalizable NeRF representation that updates as a robot navigates, helping it map obstacles and locate objects such as a duck. He also discusses feature splatting, which uses learned features to localize objects in 3D for a physics simulator, and a method that progressively builds a Gaussian-splatting scene while estimating camera poses without COLMAP. He notes limitations, including failures when camera tracking breaks and artifacts in extracted meshes.

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