EEC15. Gaël Langevin (InMoov)
French sculptor and designer Gaël Langevin of InMoov explains how an open source, 3D printed robot grew from a prosthetic hand project into a global community effort.
Gaël Langevin, sculptor and designer behind InMoov, discusses building an open-source 3D-printed robot and its origins at Maker Faire Eindhoven with a CityTV.nl host.
Langevin designs objects for major perfume brands and says that solving clients’ problems under tight deadlines is part of his work. InMoov is a hobby project made from parts he models or sculpts digitally, prints, and assembles.
After buying a 3D printer in 2011, Langevin designed a futuristic prosthetic hand for a French car company, though the job never proceeded. He published the files on Thingiverse, where others began using them for prosthetics. Working with Nicolas on a usable hand led Langevin to keep developing the wider robot and its community.
Langevin traces his interest in making to childhood sculpting and taking apart broken objects to understand or repair them. He describes imagining how a motor, gears, and a sculpted part might fit together, then modeling and building the idea. Seeing a mechanism work in real life is especially satisfying.
Langevin sees making as a longstanding human impulse, made more visible by the internet. Online communication lets people share projects and find components, such as a 12-volt DC motor, that might once have been hard to source locally. He says this exchange helps makers develop things together.
Langevin expects open sharing and existing money systems to coexist, pointing to Arduino as an example of an open-source project that earns revenue. InMoov has not yet found a workable way to fund itself while keeping its files available. He also says patents may become harder to rely on as ideas spread quickly.
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French sculptor and designer Gaël Langevin of InMoov explains how an open source, 3D printed robot grew from a prosthetic hand project into a global community effort.